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wholesale replica chanel jewelry china Blockchain technology is really changing the entire financial industry. Many market observers even believe that it is expected to completely replace existing payment, transactions and bank infrastructure. The blockchain and financial business seem to be a perfect partner, but in other fields, the impact of this new forces cannot be underestimated -for example, games. The blockchain is indeed possible to change the rules of the game market. For investors, this will be a chance of a thousand years. You should not miss or miss it.
Ol blockchain how to trigger the changes in the game industry?
The past few years, the game industry has become a concentrated outbreak point for many innovations -virtual reality (VR), augmented reality, and artificial intelligence have been showing their skills here. However, the contribution and development space of the blockchain can be described as unique, and it is expected to bring higher transparency and trust to the game industry.
of course, investors do not want to be the trend of the trend, they want to catch up with the express train of this blockchain game. For them, this technology has a subversive potential and can also bring real economic benefits. Therefore, they decided to speak with capital and make this emerging technology truly a breakthrough point in the game industry.
In aspects of the game industry change
, how does distributed classification account technology (DLT) help developers and the game industry? From the perspective of use, blockchain has infinite infinitely infinite The possibility of the industry may change this industry in various ways:
Blockchain can help developers to eliminate the gray trading market related to game assets -game developers tend to design the game as a closed ecosystem Hope to ensure that the value in the game will not be mapped with the value in reality. For example, players cannot make money by selling game assets, nor should they use assets in another game in another game in another game. However, such management and control leads to the emergence of the gray market, and participants can gather together to complete resource transactions. With the support of blockchain technology, game publishers can embed the management rules into tokens assets, so as to charge a transaction fee for each environment when the asset is transferred. In this way, users can truly trade their own assets that they think are appropriate, and publishers can also obtain additional benefits outside the core business.
The blockchain can also map value with intangible assets -when a wave of "cloud cats" is set off on Ethereum, people began to realize the close relationship between DLT and the game. This game allows players to use cryptocurrencies to purchase and trade unique virtual kittens. Because each kitten has the only identity mark, this collection game actually uses the so -called irreplaceable signaling (NFT). So far, players have spent millions of dollars on the kittens, and the most expensive kitten sells the sky -high price of 600 Ethereum, and calculates more than 173,000 US dollars at the time of the market price. When the game passes the assets of the assets, it proves the powerful function of DLT. In this way, each asset can be proven by uniqueness or scarcity to ensure that users have clear ownership of digital assets, and at the same time allow these assets to operate in application scenarios outside the original ecosystem. These features bring higher perception value to users, thereby increasing the possibility of consumption real currency in the application. However, it must be acknowledged that although DLT's application prospects in the game field have been displayed, it has failed to create a good experience that attracts more audiences. The next -generation blockchain game, such as Epics Digital, will further integrate DLT with consumers -centered and fascinating gaming experiences.
Blockchain can help users buy, sell and store the assets in the game -with the help of DLT, the distribution and transactions of the assets in the game will usher in an unprecedented new situation.
The developers can introduce the rules that allow players to use cryptocurrencies to purchase assets in the game design, so as to make the entire purchase process easier, fast and safe. Similarly, cryptocurrencies can also solve micro -transaction challenges. However, the game publisher is also very clear that most ordinary players are not familiar with the transaction method of cryptocurrencies, so they will hide this part of the element behind the conventional payment gateway. In addition, developers can also use a framework for digital assets in the game. As described above, it is based on Ethereum, and there have been more blockchain implementation standards specifically designed for game design. Dgoods is such a solution, which is a token framework that was originally established for the EOSIO protocol.
Mythical Games is a developer using DGOODS to establish an in -game asset trading system. The company plans to launch the first game Blankos in 2020. BlankOS is expected to be the largest blockchain game so far, which can connect many players such as PC, game consoles, and mobile devices.
I believe that in the near future, more developers will use the digital asset framework to design the internal economic system of the game to jointly improve the asset operation process.
Blockchain can help developers improve customer participation, while increasing the average income (ARPPU) brought by each player -in this regard, NFT is expected to play a huge positive role. Game publishers have noticed that because users perceive higher value, games that match blockchain technology often have higher ARPPU indicators. NFT is also quietly changing the way between brands and consumers. This new marketing method no longer emphasizes aggression, but pays more attention to the value of the final consumer and increases participation. For example, Azarus has established a set of gaming networks on the Twitch streaming platform. Players can get AZA coins as rewards for a long time watching e -sports content and use this token exchange game items. This way to transform the game -related content into the game reward in the game will inspire players to pay attention to this game for a long time, thereby increasing their enthusiasm for actual play. In view of the good participation results brought by this new marketing method, I believe that more game publishers will invest considerable marketing funds in this field.
The promotion of market growth
The game market size is considerable, and blockchain has also attracted many investors; the combination of the two is currently pushing the development of the game industry to a new height.
Today, more than 2 billion players play games on computer or smartphones. Game and e -sports analysis company Newzoo estimates that the total number of global gamers is as high as 2.5 billion, which means that one of each of each person belongs to gamers. By the end of this year, the total spending of global users in the game will reach 152.1 billion US dollars, an increase of 9.6%over 2018.
is obvious that the game has become one of the fastest growing industries in the world, while the blockchain brings countless unprecedented possibilities through a more open and credible environment. Means and pillar factors. This will in turn attract a large number of investors, especially some investors who pay special attention to the direction of DLT games.
The outstanding investors for blockchain have begun to incorporate game companies into investment portfolios. For example, SVK Crypto, a venture capital company, has officially invested in Mythical Games, Azarus, and High Fidelity. Among them, High Fidelity is a VR platform involved in the popular game "Second Life" developer Philip RoseDale, and plans to use blockchain technology to manage the ownership of assets and currencies in the blockchain technology.
In addition to SVK Crypto, the EOS VC co -organizations under Block.one also include Galaxy Digital and FinLab Ag. Interestingly, FinLab AG also shows interest in the game industry, especially investing in UPland. The Galaxy Digital among the three brothers is naturally unwilling to fall behind, and recently participated in the financing of IMMUTable, Sydney blockchain game startup.
All in all, institutional investors facing blockchain hopes to act in a rapidly growing gaming industry. The continuous injection of related capital may fully promote the development and maturity of the blockchain game market.
wholesale jewelry for business owners The OGC online game blockchain open platform will break the barriers in the traditional game industry, and virtual assets can be transferred and traded cross -border; the existing network
delay and blockage of blockchain games will also be properly handled. The type of blockchain game will be more diversified, and the sense of gaming experience will also increase the amplitude.
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